PriorArt Games | the team

PriorArt was founded in 2015 to build an enduring game development team
for retro plattforms.

Coder: Martin “enthusi” Wendt
Coder: Ulrich “Peiselulli” Schulz
Graphics artist and designer: Dan “zooperdan” Thoresen
Graphics artist and designer: Oliver “v3to” Lindau
Music and Sound effects: Kamil “Jammer” Wolnikowski

Caren – Thank You Edition 2018

The ‘Thank You Edition’ of ‘Caren and the Tangled Tentacles’ represents the status quo of the engine including the new controls. The game content is similar to the ‘Kickstarter version’. A bit more here and there… but of course without the backer archives.

In case you complete the game, feel free to send in the final ‘codes’ 😉 We keep on working on Project Caren 2.

Thank you for all the feedback we got!
Martin, Oliver & Kamil

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Assembloids 2600 binaries for free!

Dear all fellow Atarians 🙂

Last year our game ‘Assembloids2600’ was released and it is since then available at the AtariAge store. Today we publish the binaries for the PAL and NTSC version as well.

You can follow up some reviews and reports about the game from the game thread in AtariAge forums.
We think it is a fun, easy-to-pick up game that is still challenging for any gamer out there 🙂

You can still get a boxed version with Ptoing’s great art or a physical cart plus manual to support us and of course, Albert’s efforts and his online shop.

Thanks for reading, playing and being part of this community 🙂

Martin, enthusi / PriorArt

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Assembloids 2600

Assembloids 2600 is a fast paced reaction puzzler for the Atari 2600. The goal is to complete figures consisting of four colored pieces. The more uniform the color of a finished figure, the more points you score. But during all that the timer bar decreases faster and faster…
This game was realized in 4 KB to stay true to the original spirit of the early days.

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SAFTS – Spin all 4 Table Soccer (Compo)

SAFTS is a C64 foosball game for 1 or 2 players. The playfield utilizes 8 bars and the full number of players. To keep all dimensions as accurate as possible, the playfield ranges over the full screen with the bar handles and goals extending into the top/bottom and side borders. During the development process high value was set to skill based and also fluid gameplay in 50 fps.

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